The World Is Falling
Vask's heroes have gone rogue.
Once great nations crumble. Factions fight in the ruins for dominance and control.
Learn the storyVask is burning
it's all about power
Factions rise, alliances break, and only one thing matters: who controls the zones when the smoke clears.
Outplay. Outrage. Outlast.
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The World Is Falling
Once great nations crumble. Factions fight in the ruins for dominance and control.
Learn the storyPower Zones
How It Plays
The Deal of the Game
Vask's Vantheon fell apart after an apex virus outbreak. Contracts went bad. The unchecked ran wild. Now every card is a lever for influence, revenge, or survival.
At the center: Deathrender and Razor, two endgame threats capable of sealing zones forever. Use them wisely, or let the board become scorched earth.
Read the full dealMeet the Cards
Some powerful. Some risky. Some weird. A few just plain useless. Every card has a place to shine, sabotage, or die loudly.
The Battlefield
Vask Tower. The Gang Hideout. Havenvale Campus. Placement decides where power lives and where your rivals get buried.
Vask Tower
The Gang Hideout
Havenvale Campus
The Last Two
The most powerful 2 cards in the deck are not just finishers. They are threats that can permanently change the shape of the board.
Read about the endgame
Kill capable. Power 10.
Kill capable. Power 10.